Mixamo
Mixamo FBX with animation
Export the character as FBX, convert it privately and inspect the animation clip.
Read the guideFrom authoring tool to browser
Choose the shortest supported export path from Mixamo, Blender, Maya or a CAD drawing, then import one private GLB or FBX into DevXR Studio and verify it before publication.
Each guide covers preparation, conversion when required, upload and the checks to perform before sharing.
Mixamo
Export the character as FBX, convert it privately and inspect the animation clip.
Read the guideBlender
Prefer GLB for the direct path or import an FBX source when your workflow needs it.
Read the guideMaya
Keep the Maya project as the source of truth and export a clean FBX delivery copy.
Read the guideDWG
Use Navisworks or 3ds Max because current AutoCAD no longer exports FBX directly.
Read the guideDWG
Import the drawing into 3ds Max, prepare real-time meshes and export one binary glTF file.
Read the guideDevXR accepts GLB and FBX. Your native authoring project remains outside Studio.
| Source tool | Export from the tool | Import into DevXR | What to know |
|---|---|---|---|
| Mixamo | FBX | FBX | Converted to a validated GLB; check skinning and clips. |
| Blender | GLB preferred or FBX | GLB or FBX | .blend is not accepted; inspect materials and textures. |
| Maya | FBX | FBX | .ma and .mb are not accepted; review axes, rigs and clips. |
| DWG via Navisworks or 3ds Max | FBX | FBX | DWG is not accepted; review units, proxy objects and missing geometry. |
| DWG via 3ds Max | GLB | GLB | Prepare real-time meshes and glTF materials before export. |
.glb or .fbx delivery copy below 100 MB.The current Studio import accepts GLB and FBX. GLB is the canonical browser format; an FBX is converted to GLB before validation and viewing.
No. .blend, .ma and .mb remain working files. Export a GLB or FBX delivery copy first.
No. Convert the drawing to a reviewed GLB or FBX with a compatible CAD or 3D application, then import that delivery file.
No. Models and source files are private by default. Sharing requires successful processing followed by explicit publication.
Not always. Authoring tools can use features that do not map directly to GLB or browser rendering. Review the processed model and adjust the source export when necessary.