Blender to DevXR
Export a Blender model for DevXR Studio
Prepare one portable delivery file in Blender, import it into DevXR and turn it into a browser link your client can open without installing 3D software.
GLB is the shortest path because it is already DevXR’s canonical web format. FBX is also accepted as a private source and converted before viewing.
The workflow in 4 steps
- 01
Prepare the scene
Check scale, origin, visible objects, materials and the animations you actually want to deliver.
- 02
Export a delivery copy
Prefer GLB for a direct web-ready import. Export FBX when required by your source workflow; DevXR will convert it.
- 03
Import into a project
Use a verified Studio account, choose the project and upload the exported GLB or FBX file.
- 04
Inspect the viewer
Confirm framing, materials, textures and animation playback before you publish or embed the model.
GLB preferred · FBX accepted
Choose GLB for the direct path, FBX when your workflow needs it
DevXR does not import .blend project files. Export a .glb when you want a self-contained web delivery, or an .fbx when that is the handoff your existing pipeline produces. Review non-standard shaders, linked textures and constraints after export.
Before you import
- The delivery file is
.glbor.fbx, not the working.blendfile. - The file is self-contained enough for the elements you need and stays below 100 MB.
- Scale, origin and orientation match the intended presentation.
- Materials, textures and animation clips have been reviewed in the browser viewer.
Frequently asked questions
Should I export GLB or FBX from Blender?
Choose GLB for the simplest path to the web. Choose FBX when it is already the required source format; DevXR converts it to GLB before validation and viewing.
Can I upload a `.blend` file directly?
No. Keep the .blend as your working file and export a GLB or FBX delivery copy for DevXR.
Will every Blender shader look identical?
Not necessarily. Browser rendering and the GLB material model differ from Blender’s full shader graph, so inspect the processed result and simplify or bake unsupported effects when needed.
Can an animated Blender model be shared?
Yes when supported animation clips survive export and validation. Test every required clip in Studio before publishing.
